The Brain in a Vat
The Brain in a Vat imagines that all experience is generated by a computer, asking whether you can know that an external world exists as it appears.
Explore The Brain in a Vat →Explore the collection
Enter carefully simplified scenarios that bring one philosophical problem into sharper focus. Test your first reaction, compare the reasons behind competing answers, and notice what changes when a crucial detail shifts—while remembering that an imagined case can clarify an argument without proving it.

The Brain in a Vat imagines that all experience is generated by a computer, asking whether you can know that an external world exists as it appears.
Explore The Brain in a Vat →The Chinese Room imagines a person producing perfect Chinese responses by following formal rules while understanding no Chinese, challenging the claim that computation alone is sufficient for understanding.
Explore The Chinese Room →The Experience Machine asks whether you would exchange life in the ordinary world for perfectly convincing experiences of achievement, love, pleasure, and meaning.
Explore The Experience Machine →The Gettier Problem asks whether a person can hold a justified true belief yet still fail to know because the belief’s truth is connected to the evidence only by luck.
Explore The Gettier Problem →Mary knows all the physical information about color vision while living without color experience; the puzzle asks whether seeing red teaches her something new.
Explore Mary's Room →The Prisoner’s Dilemma models a situation in which each person has a reason to defect whatever the other does, even though mutual cooperation would leave both better off.
Explore The Prisoner’s Dilemma →The Ring of Gyges asks whether a person would remain just after gaining the power to act unseen and escape ordinary consequences for wrongdoing.
Explore The Ring of Gyges →The Ship of Theseus asks whether an object remains the same when all its parts are gradually replaced. A second version of the puzzle imagines the discarded parts being rebuilt into another ship, forcing us to compare material, structural, historical, functional, and practical accounts of identity.
Explore The Ship of Theseus →A teletransporter records a person's complete physical and psychological state, destroys the original body, and creates an exact counterpart elsewhere, raising the question of who arrives.
Explore The Teletransporter →A runaway trolley forces a choice between allowing five people to be struck and redirecting the danger toward one person, exposing conflicts among harm, rights, agency, and outcomes.
Explore The Trolley Problem →The Veil of Ignorance asks people to choose principles for society without knowing which social position, abilities, aims, or generation they will occupy.
Explore The Veil of Ignorance →Zhuangzi’s Butterfly Dream unsettles confidence in a fixed standpoint by moving between Zhuang Zhou dreaming he is a butterfly and the possibility of a butterfly dreaming it is Zhuang Zhou.
Explore Zhuangzi’s Butterfly Dream →